The weird thing is, their tools for 4e were actually very good (ignoring the monthly service fee thing.). Except maybe Fantasy Grounds, if you're into that. It could be years before we see an official application for 5e that's worth using. It's really here that you can see all the damage that's been done to the brand since 4e, since all those useful third parties that used to make great licensed materials and aids for them are long gone. I understand that the modern D&D team is very small and short on manpower, but their attempts at subcontracting for 5e have been absolutely horrendous. Maybe that actually means they were terrible. I might never have really played 4e without them. I'm sure someone's about to say 'wrong, I used X and it was way better!', to which I'll point back to the fact that I never saw X. I used homemade stuff back during 3.x and still do when I play Pathfinder, but I never found a better form of 4e tools than the official ones. I'm honestly impressed with how inept they can be.The weird thing is, their tools for 4e were actually very good (ignoring the monthly service fee thing.).
Really if they took notes from the 4e character builder and let me see a preview of the character I'm making, as I'm making it, it would get a passable grade from me.īut I guess this is what happens when you rely on others to hold your online info amd tools for so long, you're way behind the game when you do attempt to make something. I rather use the SRD sites as D&D Beyond doesn't really streamline or give me anything useful that I don't already have. Honestly after making quite a few characters with it, D&D Beyond character creator is a big no. Like when you choose variant human the choices for ability score bonus isn't Str, Dex, Con, Int, Wis, Cha. Instwas of making it one complete process, it's blocky and even sub options are out of order. The way it has you build characters is weird. This is all necessary so that only the "master" version of a file is changed, which is your campaign version/data.Ok.then don't make aasimars? The system is great and it is nice that it is officially licensed content from WoTCThere are a lot of other issues with it, but that just shows the laziness WotC has always put into things.
To modify it on the player side when not connected to you they will need to go into Manage Characters, enter your campaign cache, export it, exit your campaign cache, import it and modify it and then export it and send it to you. The characters are saved both GM and player side, but they can only directly be modified when the player is connected to your campaign. If you share things like the DMG or Volo's etc, then it can overload them, but when you mark things for sharing, just make sure that you only mark items labelled as player versions. Then they will need to load them like you would.Ī player can overload FG, but not if they only load "player" resources.
The player will want to do the same, you will need to go into Library > Modules and make sure the resources you want them to have access to have a green mark. Yes you can load all the character creation content. I've never needed to screen sharing, but you can do that with Discord so you see exactly what they see. So how I do it is like you said, I start a campaign, have them join and then walk them through it. And though similar ones have been asked before, no problem asking them again. Welcome! This is the perfect place to post these questions.